I’ve been busy with prepping Expand for PS4 lately and so I may not have a new thing to show. After a conversation at the most recent ARGGGH gathering I decided that I will finish a thing I started about a year ago. Here’s a screenshot.
So I thought I’d post up a bit about a few things that have happened recently.
Firstly Moirai has been taken offline and is no longer available to download. You can read the community announcement here. Shaun Prescott from PC Gamer interviewed me about it and wrote a good piece.
Back in May I did an interview with Angelo Valdivia from Player Attack. We talked about Expand, Moirai and the Slaughterhouse.
And lastly, the Indie Games Room at AVCon was a few weeks ago. This was my fifth year involved in volunteering for the event. Monkeystack put together this short video from the room on Sunday which was pretty neat.
So over the last 6 weeks or so Catherine and I have been working on an extension for Hacknet called The Slaughterhouse. In it you break into the computer network of a meat company and expose its violations to the public. It takes about 2 hours to play through. You’ll need to have both Hacknet and the Labyrinths DLC to play the extension.
We’re quite happy with how it turned out. It takes a much more investigative and complex approach to the original game. We also hope that it challenges an audience that usually wouldn’t be exposed to this kind of material.
Just a quick post to that this week there be another games playtesting event at AIE. It’s been a while since we had one. My hope is that we’ll be running these a bit more frequently now but we’ll see. Anyway come along if you’re free.
Currently I’m on my Christmas break and so I thought I’d make a small, festive game. That game is Candle Capers, a short PuzzleScript game about lighting candles. There are 10 levels. It should take less than 30 minutes to play through.
Over the last few days I’ve been tinkering around with PuzzleScript some more and have put together a new game called Light ’em Up. There are 10 levels. Should take less than 30 minutes to play through. Enjoy
I’ve just finished working on my first PuzzleScript game called Beetroot and Carrots. It’s based on a Japan only e-card reader game for Pikmin 2. Since I couldn’t play the game I figured that I might as well try to make it.
Originally I recreated the levels from scattered footage of the game and then created a set of my own levels. After doing some play testing I realised that a lot of the later levels became tedious and impenetrable so I decided to simplify the levels and strip out the coloured pads from the original game. The final game only uses one, altered level from the Pikmin games.
I forgot to post about this here earlier but Expand was in Humble Indie Bundle 17. We were added to the bundle half way through the promotion. If you paid more than the average then you received a copy of Expand, the soundtrack and a slew of other games.
Below is a listing of all the games in the bundle. The lineup was pretty fantastic.