Since I had no visible progress on my current game to show at the last play testing event I decided to doodle up a new PuzzleScript game. The game is called Exploding Barrels. The goal is to destroy all the red barrels. You can only shoot one if it’s next to another.
Game Development
There are 70 posts filed in Game Development (this is page 1 of 7).
Adelaide Game Playtesting Session – December 2017
Sorry for the late posting on this one. We’re having another playtesting event tomorrow.
Date: Thursday 7th December 6:00pm – 8:30pm
Location: AIE Adelaide Campus, 32 Grenfell St. Adelaide, SA 5000
Facebook Event for additional details
I’ve made some progress on the line game I posted about previously but it’s currently not in a playable state. Instead I’ll be working on a small PuzzleScript game I started doodling on last night.
Adelaide Game Playtesting Session – September 2017
Next week there is going to be another games playtesting event at AIE. This one is going to start half an hour earlier than our previous events.
Date: Thursday 28th September 6:00pm – 8:30pm
Location: AIE Adelaide Campus, 32 Grenfell St. Adelaide, SA 5000
Facebook Event for additional details
I’ve been busy with prepping Expand for PS4 lately and so I may not have a new thing to show. After a conversation at the most recent ARGGGH gathering I decided that I will finish a thing I started about a year ago. Here’s a screenshot.
Expand is coming to PS4 on October 3rd
Surprise! We’ve been working with Ukiyo Publishing and BlitWorks (porting) to bring Expand to the PS4.
Expand on PlayStation 4 will support extras with:
- PlayStation Trophies
- A bundle package with the game’s soundtrack
- New language support in English, French, German, Spanish, Russian, Brazilian Portuguese, Japanese and Chinese (Simplified and Traditional).
The game plays really well with the PlayStation 4 controller and BiltWorks have done an amazing job with the port. We’re really keen to expose the game to a new audience of players.
Moirai, Interview and Indie Games Room
So I thought I’d post up a bit about a few things that have happened recently.
Firstly Moirai has been taken offline and is no longer available to download. You can read the community announcement here. Shaun Prescott from PC Gamer interviewed me about it and wrote a good piece.
Back in May I did an interview with Angelo Valdivia from Player Attack. We talked about Expand, Moirai and the Slaughterhouse.
And lastly, the Indie Games Room at AVCon was a few weeks ago. This was my fifth year involved in volunteering for the event. Monkeystack put together this short video from the room on Sunday which was pretty neat.
We were proud sponsors of @indiegamesroom at @TeamAVCon! Epic contributions from all- Congratulations on your 10th year! #gamedev #indiedev pic.twitter.com/R2lYoGiL0r
— Monkeystack (@Monkeystack) July 24, 2017
The Slaughterhouse
So over the last 6 weeks or so Catherine and I have been working on an extension for Hacknet called The Slaughterhouse. In it you break into the computer network of a meat company and expose its violations to the public. It takes about 2 hours to play through. You’ll need to have both Hacknet and the Labyrinths DLC to play the extension.
We’re quite happy with how it turned out. It takes a much more investigative and complex approach to the original game. We also hope that it challenges an audience that usually wouldn’t be exposed to this kind of material.
You can access the extension here.

Adelaide Game Playtesting Session – May 2017
Just a quick post to that this week there be another games playtesting event at AIE. It’s been a while since we had one. My hope is that we’ll be running these a bit more frequently now but we’ll see. Anyway come along if you’re free.
Date: Thursday 25th May 6:30pm – 8:30pm
Location: AIE Adelaide Campus, 32 Grenfell St. Adelaide, SA 5000
Facebook Event and Additional Details
Here’s a screenshot of a new thing I’ve made. I’ll be showing it at the event and posting up about it soon.

Candle Capers
Currently I’m on my Christmas break and so I thought I’d make a small, festive game. That game is Candle Capers, a short PuzzleScript game about lighting candles. There are 10 levels. It should take less than 30 minutes to play through.
Light ’em Up
Over the last few days I’ve been tinkering around with PuzzleScript some more and have put together a new game called Light ’em Up. There are 10 levels. Should take less than 30 minutes to play through. Enjoy
Beetroot and Carrots
I’ve just finished working on my first PuzzleScript game called Beetroot and Carrots. It’s based on a Japan only e-card reader game for Pikmin 2. Since I couldn’t play the game I figured that I might as well try to make it.
Originally I recreated the levels from scattered footage of the game and then created a set of my own levels. After doing some play testing I realised that a lot of the later levels became tedious and impenetrable so I decided to simplify the levels and strip out the coloured pads from the original game. The final game only uses one, altered level from the Pikmin games.





