{"id":1013,"date":"2014-06-28T08:40:18","date_gmt":"2014-06-28T08:40:18","guid":{"rendered":"http:\/\/cjohnson.id.au\/?p=1013"},"modified":"2014-06-28T08:45:12","modified_gmt":"2014-06-28T08:45:12","slug":"new-project-for-interstate-arcade","status":"publish","type":"post","link":"https:\/\/cjohnson.id.au\/game-dev\/new-project-for-interstate-arcade\/","title":{"rendered":"New Project for Interstate Arcade"},"content":{"rendered":"

Recently I started working on a new project with my friend Stuart<\/a> for Interstate Arcade<\/a>. Interstate Arcade<\/a> is a public games arcade that will touring around Australia later this year. Each of the cabinets in the arcade is custom built and games are sourced by local independent artists.<\/p>\n

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The callout for games closed about a week ago however it’s still possible to get your game into the arcade. Originally 8 or so cabinet designs were proposed, each of these designs had different input configurations from your standard arcade machine. The changes to the input layout encourage designs for different kinds of games and that’s what got me interested in making something for this project.<\/p>\n

Stuart and I went on a short hike together to brain storm ideas. This was a really great idea as I needed to get away from the computer after crunching on Expand<\/a> for the IndieCade<\/a> late submission deadline. We toyed around with a few ideas but in the end came up with something that we think is pretty neat. For now, we’re both wanting to keep tight lipped but eventually we’ll reveal all the details.<\/p>\n

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What I can say is that we’ve chosen the cabinet design displayed above. There are two monitors and 12 buttons. There is enough room for someone to be in front of two buttons at once. Our game can be played with 1-12 players however I think it’s probably best played with 2 – 4. I’ve ordered some buttons online and am intending on making a custom controller to help us play test the game.<\/p>\n

In terms of the collaboration with Stuart. I’m responsible for the programming and he’s doing the graphics and music. We’ll both have a hand in the design. Stuart’s pixel art is really fantastic, I’d encourage you to head over to his website<\/a> and check it out. Stuart also came along to the puzzle script workshop<\/a> that I ran at the Adelaide City Council library a few months ago. Since then he’s made two really great puzzle script games, The Nodus<\/a> and The Nodus:Puzzle Caves<\/a>, you should give them a shot.<\/p>\n