{"id":1066,"date":"2014-08-08T06:43:45","date_gmt":"2014-08-08T06:43:45","guid":{"rendered":"http:\/\/cjohnson.id.au\/?p=1066"},"modified":"2014-08-08T06:45:14","modified_gmt":"2014-08-08T06:45:14","slug":"indie-games-room-2014","status":"publish","type":"post","link":"https:\/\/cjohnson.id.au\/events\/indie-games-room-2014\/","title":{"rendered":"Indie Games Room 2014"},"content":{"rendered":"
It’s been about three weeks since the Indie Games Room(IGR) at AVCon and I thought it would be a good time to reflect on how everything went. This year I involved with AVCon in several different capacities. I was showing Expand<\/a> within IGR as an exhibitor, I was a panelist for a panel called Getting Started Making Games on the Sunday and I was the Coordination Assistant for IGR. I’ll briefly touch on how things went in each of these different areas.<\/p>\n In case you missed IGR here is a timelapse video we did across the weekend. It starts from early on Saturday and runs until pack-up on Sunday. It gives you an idea of the number of people that moved through the room.<\/p>\n