{"id":1156,"date":"2014-11-14T08:12:31","date_gmt":"2014-11-14T08:12:31","guid":{"rendered":"http:\/\/cjohnson.id.au\/?p=1156"},"modified":"2014-11-23T23:07:11","modified_gmt":"2014-11-23T23:07:11","slug":"pax-australia-exhibiting-postmortem","status":"publish","type":"post","link":"https:\/\/cjohnson.id.au\/events\/pax-australia-exhibiting-postmortem\/","title":{"rendered":"PAX Australia – Exhibiting Postmortem"},"content":{"rendered":"

Earlier in the year we submitted Expand to the PAX Australia ANZ Indie Showcase. We were extremely fortunate in that our game was selected and we were provided with booth space at the event. In this post I want to reflect on the experience of exhibiting at PAX Australia and hopefully provide some useful information to people who are considering exhibiting in future years.<\/p>\n

Introduction<\/h2>\n

To give some background, PAX is a large scale festival\/convention for game enthusiasts in which players can try out some of the latest video games, attend panels on a wide variety of topics, play table top board games, dress up as their favourite pop culture characters and so much more. PAX is shorthand for Penny Arcade Expo which is run by the popular web comic called Penny Arcade. PAX Australia is the first PAX to be held outside of the US and this year was the second year running in Australia. This year the convention moved to the Melbourne Convention and Exhibition Centre to accommodate the sheer size and demand for the event.<\/p>\n

Expand<\/a>, is a single player video game in which you explore a circular labyrinth that constantly twists, stretches and expands underneath you. The game is being created by myself, Chris Johnson and composer Chris Larkin. My partner Cat helps out with a bit of the writing.<\/p>\n