{"id":1706,"date":"2018-07-28T01:58:01","date_gmt":"2018-07-28T01:58:01","guid":{"rendered":"https:\/\/cjohnson.id.au\/?p=1706"},"modified":"2018-09-17T10:12:34","modified_gmt":"2018-09-17T10:12:34","slug":"cave-of-atman-dx-avcon-2018","status":"publish","type":"post","link":"https:\/\/cjohnson.id.au\/game-dev\/cave-of-atman-dx-avcon-2018\/","title":{"rendered":"Cave of Atman DX – AVCon 2018"},"content":{"rendered":"

Last weekend The Cave of Atman DX made its first public appearance within the Indie Games Room at Adelaide’s AVCon. I’ve been working on updating the original game<\/a> from the start of the year. It was great to finally be back showing a game at AVCon, the last game I exhibited there was Expand back in 2014.<\/p>\n

\"\"<\/a><\/p>\n

As mentioned The Cave of Atman DX is an updated version of the 2014 flash game. The game has been ported across from FlashPunk to HaxeFlixel. It now includes four new mechanics, an over world map, 32 new levels and the much requested ability to undo your moves. I’ve also added the ability to record user replays and crashes and send them to our web server.<\/p>\n