{"id":226,"date":"2011-03-13T14:56:47","date_gmt":"2011-03-13T14:56:47","guid":{"rendered":"http:\/\/blog.cjohnson.id.au\/?p=226"},"modified":"2011-03-13T14:56:47","modified_gmt":"2011-03-13T14:56:47","slug":"rotablock-milestone-3","status":"publish","type":"post","link":"https:\/\/cjohnson.id.au\/game-dev\/rotablock-milestone-3\/","title":{"rendered":"Rotablock Milestone 3"},"content":{"rendered":"
This will be the last milestone for Rotablock. I’m hoping to push it out this week in order to work towards my entry for this years Indie Games Room<\/a>. So hopefully by next week you’ll have a brand new game to play.<\/p>\n Start on March 14th<\/em> Currently the code to determine the possible screen sizes is untested on Windows, written for Linux and not written for Mac. The possible screen resolutions should be given in the correct aspect ratio as well.<\/li>\n A simple gameplay tutorial should be shown when the game first loads and when the player doesn’t press a button for a while at the introduction screen.<\/li>\n If an asset is missing then the game should cleanly close down or regenerate the asset if possible.<\/li>\n Builds for the game should be produced for Mac, Linux and PC<\/li>\n<\/ul>\nRotablock Milestone 3<\/h2>\n
\nFinished on March 21st<\/em><\/p>\n\n
Appropriate Screen Size Options<\/h4>\n
Tutorial<\/h4>\n
Cleanly Handle Missing Assets<\/h4>\n
Cross Platform Distribution<\/h4>\n