{"id":786,"date":"2011-01-19T09:46:18","date_gmt":"2011-01-19T09:46:18","guid":{"rendered":"http:\/\/blog.cjohnson.id.au\/?p=114"},"modified":"2014-06-23T17:06:32","modified_gmt":"2014-06-23T17:06:32","slug":"prototypes-and-unfinished-bits-and-pieces","status":"publish","type":"post","link":"https:\/\/cjohnson.id.au\/game-dev\/prototypes-and-unfinished-bits-and-pieces\/","title":{"rendered":"Prototypes and Unfinished Bits and Pieces"},"content":{"rendered":"

Over time every developer forms a long list of projects they’ve started but never finished. Throughout the last two years I’ve accumulated several projects like this and today Today I’ve decided to dig out some of them. Along with each prototype I’ve included some details about why it was never finished.<\/p>\n

Paint<\/h2>\n

Those of you who followed my previous blog, Nexfinity<\/a>, would have read some details about this prototype. In Paint, you control a sponge ball who can run over buckets of red, green or blue paint. When the sponge ball rolls over a bucket of paint he leaves a trail behind him. On the left hand side of the screen are colored(red, green or blue) characters who will follow paths that match their color. Your goal is to get as many characters from one side of the screen to the other.<\/p>\n

\"\"<\/p>\n

Paint as a prototype was a success. It proved to verify the problems with initial design that I put forth and so it was a successful prototype. The problems where:<\/p>\n