{"id":792,"date":"2011-02-19T06:43:05","date_gmt":"2011-02-19T06:43:05","guid":{"rendered":"http:\/\/blog.cjohnson.id.au\/?p=199"},"modified":"2011-02-19T06:43:05","modified_gmt":"2011-02-19T06:43:05","slug":"rotablock-milestone-1-progress","status":"publish","type":"post","link":"https:\/\/cjohnson.id.au\/game-dev\/rotablock-milestone-1-progress\/","title":{"rendered":"Rotablock Milestone 1 Progress"},"content":{"rendered":"

Over the last 12 days I’ve been working on Rotablock. It is much more exciting working on a game instead of just working on utility code. However it is also more time consuming as I find that design takes more time than you intially expect, even for a simple game like this one. I also found a few bugs in the code that I’ve been working on over the last few months. A few things cropped up this week that took away a bit of my time. One of which being asked to help out with the Indie Games Room<\/a>, the other I’ll talk about later next week.<\/p>\n

Milestone Progress<\/h2>\n