{"id":793,"date":"2011-02-20T01:17:28","date_gmt":"2011-02-20T01:17:28","guid":{"rendered":"http:\/\/blog.cjohnson.id.au\/?p=206"},"modified":"2011-02-20T01:17:28","modified_gmt":"2011-02-20T01:17:28","slug":"rotablock-milestone-2","status":"publish","type":"post","link":"https:\/\/cjohnson.id.au\/game-dev\/rotablock-milestone-2\/","title":{"rendered":"Rotablock Milestone 2"},"content":{"rendered":"
Rotablock has come to the point where I’m happy to try and finish the game by the end of this next milestone. This leaves lots to do and as always I’m sure are there are going to be lots of small touches to put into place. University starts back up the week after next so I’m unsure as to if I’ll get the time to finish everything but we’ll see how I go.<\/p>\n
Start on February 20th<\/em> Currently both the title screen and options menu are functional but they need some graphical sprucing up.<\/li>\n Improve the gameplay recording system to include mouse clicks and to run gameplay recordings after waiting at the title screen. Playback of gameplay recordings will be followed with a list of the highscores.<\/li>\n Find some appropriate background music.<\/li>\n Screen tips and suggestions will be placed in game to teach the player how to play.<\/li>\n The game should progress from being easy to becoming much harder. This difficulty needs to ramp up slowly yet still allow the player to get a good feel for how the game plays. The patterns in which the gems drop need to reflect this.<\/li>\n The in game backgrounds should be more interesting and should contrast better with the grid.<\/li>\n<\/ul>\n
\nFinished on March 13th<\/em><\/p>\n\n
Title Screen and Options Menu<\/h4>\n
Gameplay Demo<\/h4>\n
Find some background music<\/h4>\n
In game tutorial<\/h4>\n
Dynamic Gem Dropping behaviour<\/h4>\n
Background Graphics<\/h4>\n