Chris Johnson
Chris Johnson
Game designer and activist on Kaurna country
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Game Development

There are 75 posts filed in Game Development (this is page 5 of 8).

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Default GWEN Skin Ported to CEGUI

GWEN Skin for CEGUI 0.7.5
License: MIT License
Download:Download
Support: CEGUI Forum Post

This skin is a port of the default GWEN Skin to CEGUI. If you have any questions or issues with it then please post it on the CEGUI forums.

in Game Development | January 9, 2012 | Comment

Expand Progress Week 14

This week I discuss the code I wrote for masking the circle text, some camera tests and generation of some content.

in Game Development | July 5, 2011 | Comment

Expand Progress Week 13

This week I discuss the code I wrote to limit the number of body updates, the sound effects on the pause menu, new test cases, drawable sensors and masking circle text.

in Game Development | June 26, 2011 | Comment

Expand Progress Week 12

This week I refactored the expanding bodies code, added some tests scripts, made the world circular and worked on pruning expanding bodies.

in Game Development | June 18, 2011 | Comment

Expand Progress Week 11

This week I worked on lots of little changes such as using mesh fonts, function callback queue, sector grouping, setting sector properties, pause menu and more. Check the video for all the details.

in Game Development | June 11, 2011 | Comment

Expand Progress Week 10

This week I talk about respawning, particle effects, menus and more. Next week I’m working on sector groups, checkpoints, resetting levels and masking both graphics and space.

in Game Development | June 4, 2011 | Comment

Expand Progress Week 9

This week I cover reloading lua scripts and custom scripts, moving objects into the global lua scope, circular sensors, some font fixes and more. I’ve also included some video from the demo I showed at ARGGGH.

in Game Development | May 29, 2011 | Comment

Expand Progress Week 8

This week I talk about sensors, squashing and my handy, dandy debug menu.

in Game Development | May 21, 2011 | Comment

Expand Progress Week 7

This week I talked about creating a demonstration level in the game, problems with collisions and features to speed up content creation.

in Game Development | May 13, 2011 | Comment

Expand Progress Week 6

This week I slaved at getting basic scripting into the game. I started with integrating Python but ended up using Lua with LuaBind.

in Game Development | May 7, 2011 | 1 Comment

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