GWEN Skin for CEGUI 0.7.5
License: MIT License
Download:Download
Support: CEGUI Forum Post
This skin is a port of the default GWEN Skin to CEGUI. If you have any questions or issues with it then please post it on the CEGUI forums.
There are 75 posts filed in Game Development (this is page 5 of 8).
GWEN Skin for CEGUI 0.7.5
License: MIT License
Download:Download
Support: CEGUI Forum Post
This skin is a port of the default GWEN Skin to CEGUI. If you have any questions or issues with it then please post it on the CEGUI forums.
This week I discuss the code I wrote for masking the circle text, some camera tests and generation of some content.
This week I discuss the code I wrote to limit the number of body updates, the sound effects on the pause menu, new test cases, drawable sensors and masking circle text.
This week I refactored the expanding bodies code, added some tests scripts, made the world circular and worked on pruning expanding bodies.
This week I worked on lots of little changes such as using mesh fonts, function callback queue, sector grouping, setting sector properties, pause menu and more. Check the video for all the details.
This week I talk about respawning, particle effects, menus and more. Next week I’m working on sector groups, checkpoints, resetting levels and masking both graphics and space.
This week I cover reloading lua scripts and custom scripts, moving objects into the global lua scope, circular sensors, some font fixes and more. I’ve also included some video from the demo I showed at ARGGGH.
This week I talk about sensors, squashing and my handy, dandy debug menu.
This week I talked about creating a demonstration level in the game, problems with collisions and features to speed up content creation.
This week I slaved at getting basic scripting into the game. I started with integrating Python but ended up using Lua with LuaBind.