in Game Development

Draughts Project

As I mentioned in my last blog post the first project that I plan to share is a draughts game. The aim of this project is to give myself some practice with SDL and an idea at the sort of time frame I can produce small games in. Below is a rundown of the current specifications and milestones of the project.

Draughts Game

Programming Language: C++

Libraries: SDL, SDL_image, SDL_ttf

Baseline Functionality:

  • Human Controlled Game of Draughts for two players
  • Piece Movement and capture
  • Piece advancement
  • Graphics Blitting
  • Background Music and Sound Effects
  • Simplistic Game Configuration

Advanced Functionality:

  • AI based Opponent
  • In Game Configuration
  • Game Menus and Restarts
  • Move Count
  • Match Timer

Time Frame: Baseline Functionality 10 days – 21st February

Advanced Functionality 15 days – 26th February

Over the development period I will post some details about how things pan out. Hopefully I can finish everything well before the expected time frame.

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