in Game Development

Draughts Game Complete

I’m happy to say that I have finished adding all of the small touches to Draughts and it’s ready for public consumption. According to the deadline I set I am a bit overtime which is slightly disappointing. I think the biggest contributing factor was a lack of planning. By the time I finished implementing the baseline functionality, the game states or the game engine weren’t implemented. Despite being a tad late I feel that I’ve learnt a lot about some new tools such as Valgrind and bit about how game engines work.

I’d like to thank Roald Strauss for the music. I discovered his music at Indie Game Music which is an excellent resource for finding game music.

I have only provided the source code for Draughts since I didn’t want to have to deal with request about any compatibility issues. You can however compile the source code yourself and play. The game requires the SDL, SDL_image, SDL_ttf, SDL_mixer libraries. Here is a great tutorial about compiling SDL applications for your system.

Download Draughts Source Code

http://nexfinity.net/portfolio_files/draughts/draughts.tar.gz

Everything provided in this zip file except for the background music is under the CC-GNU-GPL license. The background music is owned by Roald Strauss and he’s permission has been granted for use in this game.

If you would like to leave feedback then you can enter a comment below or drop me an email. I have a few ideas floating around for what I want to do next, probably something more ambitious with SDL since I enjoyed using it. For now my brother has a few web related things for me to do which I should get to. Hope you enjoy playing.

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