in Game Development

Current Prototype – Rotablock

I just thought that I’d stop by and post a bit about something I’ve been working on in the background. Over the last few months I’ve been slowly working away at integrating SDL and OpenGL together in a basic game engine while on my train trips to and from University. After integrating the two together I put together a very simple puzzle game which I’ve called Rotablock.

The aim of the game is to find sequences of horizontally and/or vertically aligned gems. Once you have found these gems you can select the sequence and they shall be removed from the grid. New gems fall from the top of the grid and slide down to the bottom. You can rotate the grid 90 degrees left or right and all of the gems will move accordingly. You can also slide gems across.

Hopefully I can add some spiffy effects before completion.

Hopefully I can add some spiffy effects before completion. 🙂

This game is just a technical demo for the SDL and OpenGL integration and as you may have guessed from the actions performed in the game, I plan to port this over to iPhone/iPod touch at a later date. Hopefully I’ll have the code all ready to post up in coming month and a bit. I plan on adding OpenAL, Boost and FTGL support too.

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