in Game Development

Recent Game Releases

It’s been a while since my last blog post so I thought that I’d be appropriate to post an update about what I’ve been up to, game development wise.

Firstly, I’ve been working solidly on Expand since late last year. The game has been rewritten from scratch with an improved collision system and better tools for me to develop content with. I’m intending on having a new version playable at this years AVCon, until then I don’t have anything to show.

Working on one large game for a long period of time had left part of me malnourished. So I’ve started to work on a few small games on the side. So far this has worked wonders. I’m feeling more creatively energised and refreshed. It has also made working on Expand much more enjoyable. Today I’ll share some of these smaller games with you.

Matt and Chris

Matt and Chris is a game that I developed for the first Jamalaide Game Jam. The theme for the jam was cooperation. After playing around with a few ideas I decided to distill the theme into the simplest mechanics possible. The result was this neat pick up and play game for two players.

Wavyless

Wavyless is the first flash game that I’ve released in a long time. It was developed for the 2012 Pirate Kart using the fantastic FlashPunk framework. I decided to create a super simple game with only basic mechanics due to the very tight time constraints.

Rotator

Rotator was a quick prototype that I developed around a tile rotating mechanic. I wasn’t really happy with how this one turned out. It lacks the depth that I hoped for.

The Spandex Parable

The aim of The Spandex Parable is to get to the end of the game as quickly as possible in order to view the most salacious sex scene you’ve ever seen. I created this game with several friends for MolyJam 2012. Despite a few minor bugs, I’m really happy with the game.

Beyond these games I’m working on two other small games. They should be released in the coming months. The first game is a puzzle game in which you tie ropes together to form loops. Once you’ve created a loop you cannot move the loop. Here is a screenshot of one of the early puzzles.

The other game is a collaboration with good friend Sam Crisp. We’re making a small game about conversations, when one should remain silent and when one should interrupt. I’m really looking forward to releasing this game. As soon as I do I’ll let you know. 🙂

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